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Anca de Waal
Junior Producer
Experience
Project Exhibited
Genre: Stealth
Primary Role: Associate Producer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 32 weeks
Team Size: 28 - 33
Status: Released
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Internship Soedesco
Duration: September 7, 2020 - August 13, 2021
Responsibilities: Testing, FQA/CQA support, Localization support, Age Ratings, (Product Backlog, Pipelines for Studios)
Featured Games: Kaze and the Wild Masks, Monster Crown, Dog Duty, Truck Driver, Hammerhelm, Defunct
Little Thorns
Genre: Cooperative Bossfighter
Primary Role: Scrum Master
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 22
Status: Released
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Kitty Caller
Genre: Bullet Hell
Primary Role: QA
Platform: Mobile
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 7
Status: Not Released
Special Skills
Tools
Budgetting
A small budget was reserved for one of our projects and I was in charge of keeping it. Next to that, there was an assignment for a project proposal which required a budget plan with rough estimations ​of costs and possible income. Therefore I have a bit of experience with budgetting.
Quality Assurance
Quality Assurance or Testing in general seems to always have been a small part ​of my responsibilities in most of my projects. Of course, not without reason. Testing for a producer role has given me more awareness of the status of a product, allows me to understand priorities better and sometimes grants a different perspective on the product, clearing up issues and/or bugs to report back to the team.
Personal & Project Planning
Being my messy self has never shown as much progress as when I became a better planner, helping me and the team to become more motivated and more efficient. Experience in all phases of game development have helped me give a better understanding of what is needed on the planning side. ​
Agile Development
Scrum is the framework I have worked most with, however often combined with other aspects to make it most fitting to the team, depending on what it needs.
Marketing
In one of my projects I have been in charge of marketing. Although I think I could definitely have done a better job at it, it has given me more knowledge of what is necessary for marketing.
Basic Visual Scripting (Blueprints)
During my education, I have worked with Unreal Engine 4, which granted the opportunity of working with visual scripting or in this case 'Blueprinting'. I had taken the chance to try out the role of technical designer in a project to learn more about this subject and thus give me a basic understanding of the feature.
Risk Management
I have learned about the importance of risks, ​how to predict them and how to address them by priority, which is based on the severity and reproducibility. When the risks are more complicated, I try to view them from different perspectives, which gives me a better insight of how I should act.
Communication
After experiences with small teams, larger teams ​and even with third parties I have refined my interpersonal skills with both individuals as well as with groups and with face-to-face communication as well as communicating through a medium. This has already prevented many risks from being realised in a project and I am convinced it will prevent more in the future.
Google Drive
3 years
Trello
1 Year
HacknPlan
2 Months
Jira Software
2 years
Unreal Engine
3 years
Painter Essentials 7
2 years
Perforce
3 years
Microsoft Office
9 Years
Contact
Name
Anca de Waal
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Location
Vlijmen, The Netherlands
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Linked-In
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Monday
1 Month
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