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Anca de Waal
Junior Producer
Experience
Project Exhibited
Genre: Stealth
Primary Role: Associate Producer
Platform: PC
Engine: Unreal Engine 4
Project Duration: 32 weeks
Team Size: 28 - 33
Status: Released
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Internship Soedesco
Duration: September 7, 2020 - August 13, 2021
Responsibilities: Testing, FQA/CQA support, Localization support, Age Ratings, (Product Backlog, Pipelines for Studios)
Featured Games: Kaze and the Wild Masks, Monster Crown, Dog Duty, Truck Driver, Hammerhelm, Defunct

Little Thorns
Genre: Cooperative Bossfighter
Primary Role: Scrum Master
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 22
Status: Released
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Kitty Caller
Genre: Bullet Hell
Primary Role: QA
Platform: Mobile
Engine: Unreal Engine 4
Project Duration: 2 weeks
Team Size: 7
Status: Not Released

Special Skills
Tools


Budgetting
A small budget was reserved for one of our projects and I was in charge of keeping it. Next to that, there was an assignment for a project proposal which required a budget plan with rough estimations of costs and possible income. Therefore I have a bit of experience with budgetting.
Quality Assurance
Quality Assurance or Testing in general seems to always have been a small part of my responsibilities in most of my projects. Of course, not without reason. Testing for a producer role has given me more awareness of the status of a product, allows me to understand priorities better and sometimes grants a different perspective on the product, clearing up issues and/or bugs to report back to the team.
Personal & Project Planning
Being my messy self has never shown as much progress as when I became a better planner, helping me and the team to become more motivated and more efficient. Experience in all phases of game development have helped me give a better understanding of what is needed on the planning side.
Agile Development
Scrum is the framework I have worked most with, however often combined with other aspects to make it most fitting to the team, depending on what it needs.
Marketing
In one of my projects I have been in charge of marketing. Although I think I could definitely have done a better job at it, it has given me more knowledge of what is necessary for marketing.
Basic Visual Scripting (Blueprints)
During my education, I have worked with Unreal Engine 4, which granted the opportunity of working with visual scripting or in this case 'Blueprinting'. I had taken the chance to try out the role of technical designer in a project to learn more about this subject and thus give me a basic understanding of the feature.
Risk Management
I have learned about the importance of risks, how to predict them and how to address them by priority, which is based on the severity and reproducibility. When the risks are more complicated, I try to view them from different perspectives, which gives me a better insight of how I should act.
Communication
After experiences with small teams, larger teams and even with third parties I have refined my interpersonal skills with both individuals as well as with groups and with face-to-face communication as well as communicating through a medium. This has already prevented many risks from being realised in a project and I am convinced it will prevent more in the future.

Google Drive
3 years
Trello
1 Year

HacknPlan
2 Months



Jira Software
2 years
Unreal Engine
3 years

Painter Essentials 7
2 years
Perforce
3 years

Microsoft Office
9 Years
Contact
Name
Anca de Waal
Location
Vlijmen, The Netherlands
Linked-In



Monday
1 Month



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