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Anca de Waal

Junior Producer

Experience

Project Exhibited

Genre: Stealth

Primary Role: Associate Producer

Platform: PC

Engine: Unreal Engine 4

Project Duration: 32 weeks

Team Size: 28 - 33

Status: Released

Try Out For Free!

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Internship Soedesco 

Duration: September 7, 2020 - August 13, 2021
Responsibilities: Testing, FQA/CQA support, Localization support, Age Ratings, (Product Backlog, Pipelines for Studios)
Featured Games: Kaze and the Wild Masks, Monster Crown, Dog Duty, Truck Driver,  Hammerhelm, Defunct

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Little Thorns

Genre: Cooperative Bossfighter
Primary Role: Scrum Master
Platform: PC 
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 22
Status: Released
Try Out For Free!

Kitty Caller

GenreBullet Hell

Primary Role: QA

Platform: Mobile

Engine: Unreal Engine 4

Project Duration: 2 weeks

Team Size: 7

Status: Not Released

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Special Skills

Tools

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Budgetting

A small budget was reserved for one of our projects and I was in charge of keeping it. Next to that, there was an assignment for a project proposal which required a budget plan with rough estimations ​of costs and possible income. Therefore I have a bit of experience with budgetting. 

Quality Assurance

Quality Assurance or Testing in general seems to always have been a small part ​of my responsibilities in most of my projects. Of course, not without reason. Testing for a producer role has given me more awareness of the status of a product, allows me to understand priorities better and sometimes grants a different perspective on the product, clearing up issues and/or bugs to report back to the team. 

Personal & Project Planning

Being my messy self has never shown as much progress as when I became a better planner, helping me and the team to become more motivated and more efficient. Experience in all phases of game development have helped me give a better understanding of what is needed on the planning side. ​

Agile Development

Scrum is the framework I have worked most with, however often combined with other aspects to make it most fitting to the team, depending on what it needs. 

Marketing

In one of my projects I have been in charge of marketing. Although I think I could definitely have done a better job at it, it has given me more knowledge of what is necessary for marketing.

Basic Visual Scripting (Blueprints)

During my education, I have worked with Unreal Engine 4, which granted the opportunity of working with visual scripting or in this case 'Blueprinting'.  I had taken the chance to try out the role of technical designer in a project to learn more about this subject and thus give me a basic understanding of the feature. 

Risk Management

I have learned about the importance of risks, ​how to predict them and how to address them by priority, which is based on the severity and reproducibility. When the risks are more complicated, I try to view them from different perspectives, which gives me a better insight of how I should act. 

  Communication

After experiences with small teams, larger teams ​and even with third parties I have refined my interpersonal skills with both individuals as well as with groups and with face-to-face communication as well as communicating through a medium. This has already prevented many risks from being realised in a project and I am convinced it will prevent more in the future.  
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Google Drive

3 years 

Trello

1 Year

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HacknPlan

2 Months

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Jira Software

2 years 

Unreal Engine

3 years

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Painter Essentials 7

2 years

Perforce

3 years

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Microsoft Office

9 Years

Contact

          Name            

Anca de Waal

         E-mail            

ancadewaal@hotmail.com

        Location         

Vlijmen, The Netherlands

       Linked-In        

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Monday

1 Month

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