Anca de Waal

Video Games Producer

Experience

Genre: Stealth

Primary Role: Associate Producer

Platform: PC

Engine: Unreal Engine 4

Project Duration: 32 weeks

Team Size: 28 - 33

Status: Released

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Genre: Cooperative Bossfighter

Primary Role: Scrum Master

Platform: PC 

Engine: Unreal Engine 4

Project Duration: 8 weeks

Team Size: 22

Status: Released

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Project Exhibited

GenreBullet Hell

Primary Role: QA

Platform: Mobile

Engine: Unreal Engine 4

Project Duration: 2 weeks

Team Size: 7

Status: Not Released

Kitty Caller

Little Thorns

Duration: 5 months

Responsibilities: Testing, QA support, Localization support.

Featured Games: 

Internship Soedesco

Special Skills

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Quality Assurance

Quality Assurance or Testing in general seems to always have been a small part ​of my responsibilities in most of my projects. Of course, not without reason. Testing for a producer role has given me more awareness of the status of a product, allows me to understand priorities better and sometimes grants a different perspective on the product, clearing up issues and/or bugs to report back to the team. 

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